Captive
Captive is a minimal multiplayer online role playing game with social networking elements.
The game narrative follows a daring crusade, which makes early Australian transportation history captivating for post-literate children and above through the use of game play driven by story and set in the 3D virtual world of Great Britain and Australia in the 1820's.
http://lamp.edu.au/2007/07/02/project-captive/
Team lead - Andy Wilson
Based permanently in Hobart, Andy Wilson has been working as a commerical producer since 1995. Since 2002 Andy has completed 3 short films funded through government investment. ‘The Barn’ & ‘Dark Decisions’, funded by Screen Tasmania in 2004 and 2005 and ‘Kaleidoscope’, funded by the AFC in 2006 which recently screened at several film festivals around the world.
Events
- Project development labs
- Digital writing seminars
- Digital publishing seminar
- Melbourne Writers Festival seminar
- Cutting edge: Matt Costello in conversation
- Growing worlds: Turning stories into games
Projects
- Making for Market grants
- Tell Tales
- Captive
- Interactive cross-media mystery
- Wild Ark
- Faction Comics
- Machine
- Thursday's Fictions


