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Craft part two references
Craft part two references
Aarseth, E. 1997, Cybertext: Perspectives on Ergodic Literature, Maryland, Johns
Hopkins University Press.
Crawford, C. 2004, Chris Crawford on Interactive Storytelling, Berkeley, New
Riders.
Dansky, R. 2007, ‘Introduction to Game Narrative’ in Chris Bateman (ed.) Game
Writing Narrative Skills for Videogames, Boston, Charles River Media, pp. 1–23.
Dille, F. & Platten J.Z. 2007, The Ultimate Guide to Videogame Writing and
Design, New York, Lone Eagle.
Isbister, K. 2006, Better Game Characters By Design, The Morgan Kaufmann Series in Interactive 3D Technology.
Laurel, B. 1993, Computers as Theatre, Reading, Massachusetts, Addison-Wesley Pub. Co.
Rouse, R. & Stoltz, M. 2007, ‘Cinematic Game Design II: Storytelling’, Game
Developers Conference [http://www.paranoidproductions.com/writings.html].
Ryan, M.L. 2001, Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media, Baltimore, Johns Hopkins University Press.
Hopkins University Press.
Crawford, C. 2004, Chris Crawford on Interactive Storytelling, Berkeley, New
Riders.
Dansky, R. 2007, ‘Introduction to Game Narrative’ in Chris Bateman (ed.) Game
Writing Narrative Skills for Videogames, Boston, Charles River Media, pp. 1–23.
Dille, F. & Platten J.Z. 2007, The Ultimate Guide to Videogame Writing and
Design, New York, Lone Eagle.
Isbister, K. 2006, Better Game Characters By Design, The Morgan Kaufmann Series in Interactive 3D Technology.
Laurel, B. 1993, Computers as Theatre, Reading, Massachusetts, Addison-Wesley Pub. Co.
Rouse, R. & Stoltz, M. 2007, ‘Cinematic Game Design II: Storytelling’, Game
Developers Conference [http://www.paranoidproductions.com/writings.html].
Ryan, M.L. 2001, Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media, Baltimore, Johns Hopkins University Press.

The writer's guide to making a digital living: choose your own adventure by Fingleton, T. Dena, C. & Wilson, J. for the Australia Council for the Arts is licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 2.5 Australia License.
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