DIY Part 1 –Concept to collaboration references
References
Bateman, C. & Boon, R. 2006, 21st Century Game Design, Massachusetts, Charles River Media.
Dille, F. & Platten, J.Z. 2007, The Ultimate Guide to Videogame Writing and Design, New York, Lone Eagle.
Jones, E. 2007, ‘Ep 002: Evan Jones Interview’, UniverseCreation101.com, [http://www.universecreation101.com/2007/10/ep-002-evan-jones].
Marshall, J. 2006, ‘Podcast – Evolving Technology, where will your audience be’, LAMP.edu.au [http://lamp.edu.au/2006/07/25/podcast-evolving-technology-where-will-your-audience-be/].
Moggridge, B. 2007, Designing Interactions, Boston, Massachusetts Institute of Technology.
Rogers, B. (no date) ‘The Coming Revolution in Themed Entertainment’,
ThemedAttraction.com, [http://www.themedattraction.com/future.htm].
Sinclair, B. 2006, ‘Film company turns horror flick into MMO: Big Screen Entertainment Group begins work on a game tie-in to its upcoming Babysitter Wanted’, Gamespot, [http://au.gamespot.com/news/6154799.html].
Synder, C. 2003, Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces, San Francisco, Morgan Kaufmann
Further material
Lycette, J. & M. 2008, ‘Creativity’, MEGA Victoria
Where to get help
Consult the Professional Development section of the Craft chapter for references to courses, mentorship and industry development programs aimed at building your concept development skills. Resources associated with the rest of this chapter can be found by following the links below. Some key organisations and initiatives are also listed.
- [http://delicious.com/Writersguide/teams]
- [http://delicious.com/Writersguide/project_management]
- [http://delicious.com/Writersguide/Prototype+Proof_of_Concept]
Special initiatives
A range of special initiatives has been funded in recent years to help artists and companies develop skills and showcase work. Although generally not intended for commercialisation these projects offer insights into the development process and some interesting case studies. The credits on these projects often read as a ‘who’s who’ of emerging writers and producers in new media and can be a good way to find collaborators.
These initiatives are often a collaborative effort between agencies like the Australian Broadcasting Corporation (ABC) or a commercial TV network and federal or state screen agencies.
iArts: ScreenWest, DCA and ABC TV launched iArts in 2008to help artists and companies create cross-platform interactive projects to be hosted by ABC TV across its digital platforms [http://www.screenwest.com.au/go/screenwest-funding-program/d1-5-iarts-digital-interactive-arts-initiative].
The Good Game Game: a cross between a training initiative and an experiment in crowd sourcing from ABC and Screen Australia [http://www.abc.net.au/tv/goodgame/game/].
Great Moments in History: from Screen Australia and Telstra Corporation [http://www.afc.gov.au/funding/fd/greatmoments/default.aspx].
Game On:an initiative of SAFC, Film Victoria and the ABC[http://www.safilm.com.au/Content.aspx?p=21].
Strange Attractors: showcases digital animation, including interactive animation [http://www.abc.net.au/arts/strange/].
Legal considerations resources
The Australian Copyright Council [http://www.copyright.org.au/] is an independent non-profit organisation that provides information, advice and training about copyright in Australia. They also produce publications, do research, and make submissions on copyright policy issues.
IP Australia is the Australian Government agency responsible for administering patents, trademarks, designs and plant breeder’s rights. Their website [http://www.ipaustralia.gov.au] is a great place to begin exploring legal considerations for your project. Resources on this site range from information on The Copyright Act, which governs copyright legislation in Australia, to practical guides on best practice in protecting your intellectual property such as IP Basics in 10 Easy Steps [http://www.ipaustralia.gov.au/factsheets/basics_steps.shtml].
The Arts Law Centre of Australia is the national community legal centre for the arts. Arts Law gives preliminary advice and information to artists and art organisations on a wide range of arts-related legal and business matters including contracts, copyright, business names and structures, defamation, insurance and employment. They offer initial consultations by phone free of charge and a range of free sample contracts online at [http://www.artslaw.com.au/default.asp].
Copyright Agency Limited (CAL) is an Australian copyright management company whose role is to provide a bridge between creators and users of copyright material. CAL represents authors, journalists, visual artists, surveyors, photographers and newspaper, magazine and book publishers as their non-exclusive agent to license the copying of their works to the general community [http://www.copyright.com.au/]. CAL works closely with the Literature Board of the Australia Council (who published this Guide) on a range of digital publishing initiatives, including co-sponsoring Publishing the Story of the Future[http://www.australiacouncil.gov.au/the_arts/projects/about_story_of_the_future/events/digital_publishing_seminar].

The writer's guide to making a digital living: choose your own adventure by Fingleton, T. Dena, C. & Wilson, J. for the Australia Council for the Arts is licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 2.5 Australia License.
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